VB图像处理之像素的获取和输出
在VB中要快速获取一幅在PICTURE中打开的图像比较快速的方法是使用DIB方法,当然还有DDB方法,不过使用DDB方法还需要考虑不同颜色深度的图像的分别处理,在程序的实现上要相对复杂,而使用DIB方法则不必,并且在处理速度上比DDB方法也慢的有限。
过程一:获得一个在PICTURE控件中打开的图像的所有像素。
Public Sub DibGet(ByVal IdSource As Long, XBegin As Long, ByVal YBegin As Long, ByVal XEnd As Long, ByVal YEnd As Long) Dim iBitmap As Long Dim iDC As Long Dim I As LongDim Dim W As Long Dim H As Long On Error GoTo ErrLine Done = False TimeGet = timeGetTime InPutWid = XEnd - XBegin InPutHei = YEnd - YBegin W = InPutWid + 1 H = InPutHei + 1 I = (Bits \ 8) - 1 ReDim ColVal(I, InPutWid, InPutHei) With bi24BitInfo.bmiHeader .biBitCount = Bits .biCompression = 0& .biPlanes = 1 .biSize = Len(bi24BitInfo.bmiHeader) .biWidth = W .biHeight = H End With iBitmap = GetCurrentObject(IdSource, 7&) GetDIBits IdSource, iBitmap, 0&, H, ColVal(0, 0, 0), bi24BitInfo, 0& DeleteObject iBitmap Done = True TimeGet = timeGetTime - TimeGetExit Sub ErrLine: MsgBox "错误号:" & Err.Number & ":" & Err.Description End Sub |
在这个过程中所用到的只是一些参数的设定和API的调用,不涉及算法。
过程二:图像输出的过程:
Public Sub DIBPut(ByVal IdDestination As Long) Dim W As Long Dim H As Long On Error GoTo ErrLine Done = False TimePut = timeGetTime W = OutPutWid + 1 H = OutPutHei + 1 With bi24BitInfo.bmiHeader .biWidth = W .biHeight = H LineBytes = ((W * Bits + 31) And &HFFFFFFE0) \ 8 .biSizeImage = LineBytes * H End With SetDIBitsToDevice IdDestination, 0, 0, W, H, 0, 0, 0, H, ColOut(0, 0, 0), bi24BitInfo.bmiHeader, 0 Done = True TimePut = timeGetTime - TimePut Exit Sub ErrLine: MsgBox Err.Description End Sub |
下面解释一下在过程中到的全局变量和数据结构,以及API的定义。
API定义:
删除一个DC
Private Declare Function DeleteDC Lib "gdi32" (ByVal hdc As Long) As Long |
删除一个对象
Private Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long |
选择当前对象
Private Declare Function GetCurrentObject Lib "gdi32" (ByVal hdc As Long, ByVal uObjectType As Long) As Long |
获取DIB
Private Declare Function GetDIBits Lib "gdi32" (ByVal aHDC As Long, ByVal hBitmap As Long, ByVal nStartScan As Long, ByVal nNumScans As Long, lpBits As Any, lpBI As BitMapInfo, ByVal wUsage As Long) As Long |
获取系统时间
Private Declare Function timeGetTime Lib "winmm.dll" () As Long |
数据结构定义:
Private Type BitMapInfoHeader ''文件信息头——BITMAPINFOHEADER biSize As Long biWidth As Long biHeight As Long biPlanes As Integer biBitCount As Integer biCompression As Long biSizeImage As Long biXPelsPerMeter As Long biYPelsPerMeter As Long biClrUsed As Long biClrImportant As Long End Type Private Type RGBQuad rgbBlue As Byte rgbGreen As Byte rgbRed As Byte ''rgbReserved As Byte End Type Private Type BitMapInfo bmiHeader As BitMapInfoHeader bmiColors As RGBQuad End Type |
这三个数据结构都是在DIB中不可缺少的。我们不必深究,只是按照顺序复制粘贴直接使用就是了。
过程中用到的全局变量:
Private Const Bits As Long = 32 ''颜色深度,这里把所有图像都按照32位来处理 Public Done As Boolean ''用于标记一个过程是否结束 Public TimeGet As Long ''用于记录输入过程处理所花费的时间 Public TimePut As Long ''用于记录输出过程处理所花费的时间 Dim ColVal() As Byte ''用于存放从DIB输入的像素值 Dim ColOut() As Byte ''用于存放向DIB输出的像素值 Dim InPutHei As Long ''用于记录输入图像的高度 Dim InPutWid As Long ''用于记录输入图像的宽度 Dim bi24BitInfo As BitMapInfo ''定义BMP信息 |
可以看出,我在输入和输出中使用了两个不同的动态数组ColVal()和ColOut(),这么做是有道理的,因为我们不只是为了输入和输出图像,中间还要对像素进行处理。包括图像缩放、色彩调整、锐化、柔化等等处理,使用两个不同的数组来分别存放数据更有利于程序的实现。
有些性急的朋友说不定已经把程序贴到工程里试用了,可是会发现根本不能输出图像。这是因为当你用DIBGET获得的图像还在ColVal() 中呢,需要把它们放到ColOut()这个数组中去,DIBPUT这个过程才能起作用。
这里再给出一个用于数组整体移动数据的过程:
Public Sub CopyData(ByVal W As Long, ByVal H As Long) Dim Length As Long Dim I As Long Dim L As Long I = Bits \ 8 L = I - 1 Length = (W + 1&) * (H + 1&) * I ReDim ColOut(L, W, H) CopyMemory ColOut(0, 0, 0), ColVal(0, 0, 0), Length End sub |
API定义:
Private Declare Sub CopyMemory Lib "kernel32" Alias "RtlMoveMemory" (pDest As Any, pSrc As Any, ByVal ByteLen As Long) |
这时,我们就可以来试一下效果了:
把你的显示器调到32位色。
将前面的所有API和变量定义全部贴到一个新建的模块里
新建一个窗体,加两个PICTURE控件:pictrue1 ,picture2 一个按钮command1
在pictrue1中加载一个图片
在command1中写如下代码:
sub command1_click() With picture1 .ScaleMode=3 .BorderStyle=0 DibGet .hdc,0,0,.scalewidth,.scaleheight End With CopyData InPutHei ,InPutWid picture2.AutoRedraw=True DibPut picture2.hdc picture2.refresh end sub |
运行一下,按钮按下,pictreu1中的图片就立刻显示到了picture2中。
这时,你可能会说,弄了这么半天就贴个图?用PaintPicture不是就可以了吗?
不错,如果只是要贴个图,确实不用这么麻烦,可是,我们后面要说的图像处理部分将会用到前门得到的像素值。所以,这只是一个开始,我真正要讲的东西还在后面呢。请大家继续关注。
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